Floyd Fighting Style™: Difference between revisions

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Created page with "= Floyd Fighting Style™ = Floyd Fighting Style, or Style-Combat is a combat system ported from CEV Eris as an alternative to regular armored combat. As a general rule, unarmored clothing is stylish while clothing that provides some form of protection or utility is not. == Acquiring Style == All characters start with 0 style points maximum, and 0.5 style points regenerated per second. Wearing certain clothes or clothing sets can grant the wearer a boost to their maxim..."
 
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{{Speech
|name=Hunter Bratton
|text=All of those unnecessary deaths, the people lost, do you have any empathy?!
|image=[[File:Roundstart_Hunter.png|80px|left]]
}}
{{Speech
|name=John Swagson
|text=Empathy? I got Gucci, Louis, Prada, but uhhh, no empathy.
|image=[[File:Detective.png|80px|left]]
}}
= Floyd Fighting Style™ =
= Floyd Fighting Style™ =
Floyd Fighting Style, or Style-Combat is a combat system ported from CEV Eris as an alternative to regular armored combat.
Floyd Fighting Style, or Style-Combat, is a combat system ported from CEV Eris as an alternative to regular armored combat.


As a general rule, unarmored clothing is stylish while clothing that provides some form of protection or utility is not.
As a general rule, unarmored clothing[[file:Open_Suit.png]]is stylish while clothing that provides some form of protection or utility[[file:Armor_Vest.png]]is not.


== Acquiring Style ==
== Acquiring Style ==
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Clothing that grants armor or utility, such as bulletproof vests and tool belts, is ''unstylish,'' and will reduce your maximum style points or regen.
Clothing that grants armor or utility, such as bulletproof vests and tool belts, is ''unstylish,'' and will reduce your maximum style points or regen.
{| class="wikitable" style="width:25%;float:right; margin-left: 10px;" border="1" cellspacing="0" cellpadding="2"
! Stylish !! Not Stylish
|-
|
[[File:Detective.png|80px|center|alt=Drips]]
|| [[File:nukie.png|80px|center|alt=Drowns]]
|}


== What does style do? ==
== What does style do? ==
Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge.  
Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge.
 
You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets.
You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets.


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Certain weapons like revolvers do EXTRA style damage. <br>
Certain weapons like revolvers do EXTRA style damage. <br>
Melee and thrown weapons also completely ignore style. Get up close and personal.
Melee and thrown weapons also completely ignore style. Get up close and personal.
Note:
<phonos file="Style_Dodge.ogg"> It also has extra stylishness with Cool Pizza Tower Pro Skater SFX, very funky.</phonos>

Latest revision as of 21:06, March 16, 2025


 
Hunter Bratton says:
"All of those unnecessary deaths, the people lost, do you have any empathy?!"
 
John Swagson says:
"Empathy? I got Gucci, Louis, Prada, but uhhh, no empathy."


Floyd Fighting Style™[edit]

Floyd Fighting Style, or Style-Combat, is a combat system ported from CEV Eris as an alternative to regular armored combat.

As a general rule, unarmored clothingis stylish while clothing that provides some form of protection or utilityis not.

Acquiring Style[edit]

All characters start with 0 style points maximum, and 0.5 style points regenerated per second. Wearing certain clothes or clothing sets can grant the wearer a boost to their maximum style, increased style regen, or both.

Clothing that grants armor or utility, such as bulletproof vests and tool belts, is unstylish, and will reduce your maximum style points or regen.

Stylish Not Stylish
Drips
Drowns

What does style do?[edit]

Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge.

You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets.

Certain weapons deal less style damage than others, such as submachine guns and rifles, meaning you can dodge many more bullets with the same amount of style points.

Countering Style[edit]

Naturally, shooting at someone enough will deplete all of their style points, allowing you to damage them normally. Stylish clothes have little to no armor, meaning the defender will die much quicker than normal after running out of style.

Certain weapons like revolvers do EXTRA style damage.
Melee and thrown weapons also completely ignore style. Get up close and personal.


Note: It also has extra stylishness with Cool Pizza Tower Pro Skater SFX, very funky.