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Show new changes starting from 11:37, May 2, 2025
 
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April 30, 2025

N    15:00  Health diffhist +3,331 ARandomHunter talk contribs (Created page with "=Practicing Malpractice= Health is the system that makes your spessman vertical, except for the times they're horizontal. One's health is determined by how much damage they have at one time. Usually, (unless there's some traits muckery going on) a human/humanoid enters critical at 100 damage, and will die after they take 200 damage. ==States of Being== Here is a basic list for the health states a player can have, in case you're new, or you haven't played medical for mo...")