Editing Floyd Fighting Style™

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== What does style do? ==
== What does style do? ==
Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge.
Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge.  


You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets.
You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets.


Certain weapons deal less style damage than others, such as submachine guns and rifles, meaning you can dodge many more bullets with the same amount of style points.
Certain weapons deal less style damage than others, such as submachine guns and rifles, meaning you can dodge many more bullets with the same amount of style points. <phonos file="Style_Dodge.ogg"> Quite funky.</phonos>


== Countering Style ==
== Countering Style ==
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Certain weapons like revolvers do EXTRA style damage. <br>
Certain weapons like revolvers do EXTRA style damage. <br>
Melee and thrown weapons also completely ignore style. Get up close and personal.
Melee and thrown weapons also completely ignore style. Get up close and personal.
Note:
<phonos file="Style_Dodge.ogg"> It also has extra stylishness with Cool Pizza Tower Pro Skater SFX, very funky.</phonos>
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