Editing Floyd Fighting Style™
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 32: | Line 32: | ||
== What does style do? == | == What does style do? == | ||
Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge. | Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge. | ||
You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets. | You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets. | ||
Certain weapons deal less style damage than others, such as submachine guns and rifles, meaning you can dodge many more bullets with the same amount of style points. | Certain weapons deal less style damage than others, such as submachine guns and rifles, meaning you can dodge many more bullets with the same amount of style points. <phonos file="Style_Dodge.ogg"> Quite funky.</phonos> | ||
== Countering Style == | == Countering Style == | ||
Line 43: | Line 43: | ||
Certain weapons like revolvers do EXTRA style damage. <br> | Certain weapons like revolvers do EXTRA style damage. <br> | ||
Melee and thrown weapons also completely ignore style. Get up close and personal. | Melee and thrown weapons also completely ignore style. Get up close and personal. | ||