Editing Floyd Fighting Style™
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= Floyd Fighting Style™ = | = Floyd Fighting Style™ = | ||
Floyd Fighting Style, or Style-Combat, is a combat system ported from CEV Eris as an alternative to regular armored combat. | Floyd Fighting Style, or Style-Combat, is a combat system ported from CEV Eris as an alternative to regular armored combat. | ||
As a general rule, unarmored clothing | As a general rule, unarmored clothing is stylish while clothing that provides some form of protection or utility is not. | ||
== Acquiring Style == | == Acquiring Style == | ||
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== What does style do? == | == What does style do? == | ||
Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge. | Style points allow you to dodge bullets and explosions, with 1 style point equaling 1 point of damage you can dodge. | ||
You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets. | You can acquire negative style points, up to 3x your maximum. Doing so will put you into "debt", meaning that you can no longer dodge until you gain the points back. Use this to your advantage to dodge heavy-hitting bullets. | ||
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Certain weapons like revolvers do EXTRA style damage. <br> | Certain weapons like revolvers do EXTRA style damage. <br> | ||
Melee and thrown weapons also completely ignore style. Get up close and personal. | Melee and thrown weapons also completely ignore style. Get up close and personal. | ||