Enderman

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Template:About Template:Infobox entity An enderman is a tall neutral mob found in all three dimensions. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as lava, projectiles, and water. They also occasionally pick up and move certain blocks.

Spawning

File:Purpleenderman.png
An enderman in the Overworld.

Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn naturally in all three dimensions.

Overworld

Endermen spawn uncommonly in all Overworld biomes except mushroom fields and deep dark. They often spawn in groups of two, and rarely in groups of three.

Nether

Endermen spawn in groups of four Template:In or individually Template:In rarely in soul sand valleys, uncommonly in nether wastes, and most commonly in warped forests.

End

Endermen spawn commonly in groups of up to four anywhere in the End dimension.

Drops

On death

Template:DropsTableHead Template:DropsLine Template:DropsTableFoot

Behavior

Endermen can step up one full block without having to jump.

Provoking

An enderman is passive until provoked. An enderman can be provoked by:

  • A player or other mob attacking it.
  • A player within 64 blocks looking it in the eyes for 5 game ticks (Template:Frac second)[1] if the view is not obstructed by any solid block (including transparent blocks).
    • Looking anywhere at the head aggravates it, including the back of the head.
    • Looking at its upper legs at further distance aggravates it.
  • Seeing an endermite within 64 blocks of it.

In Java Edition, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the invisibility effect.

When provoked, an enderman opens its mouth, making loud screaming noises. A provoked enderman also starts shaking in Java Edition.

Staring

In Java Edition, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or invisibility.

Attacking

An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.[2]Template:OnlyTemplate:Verify An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.Template:Needs testing An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.

An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.Template:OnlyTemplate:Needs testing They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the dayTemplate:Only or at any light levelTemplate:Only they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them).

An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. In Java Edition only, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player.

In Bedrock Edition, the enderman loses interest after enough time of non-interaction with the player. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again.

Liquids

Endermen can be damaged by rain, water blocks, splash water bottles, and, in Bedrock Edition only, water-filled cauldrons. When contacting any one of these, endermen take half a heart of damage. In rain, an enderman continously teleports until it finds a dry spot or dies.

Projectiles

Endermen are immune to most projectiles, as they teleport away before being hit.[3]

If an enderman is somehow unable to teleport, throwables like snowballs are absorbed, while arrows and tridents are bounced in Java Edition and pass right through in Bedrock Edition (but effects are still applied from tipped arrows).

Teleportation

Endermen teleport when taking damage from natural sources, suffocation, potion effects, to dodge projectiles, or when chasing a target. They also teleport when hit by a player or mob,Template:Only when paralyzed and within four blocks of their target,Template:Only and teleport randomly at any time and light level,Template:Only or when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.Template:Only

Endermen play a sound exclusively at the teleportation destination.[4]

Each teleportation attempt caused by taking damage, being paralyzed,Template:Only a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position).

When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9×11×9Template:Verify rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.Template:Needs testing

Both teleportation types then apply the following checks:

  • As long as the selected block is not movement-blocking, seek downward. If the found block is waterlogged, the teleportation attempt fails.
  • Starting again with the originally selected target, seek downward as long as the block below is not movement-blocking. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination.

Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking.[5] Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location.

Blocks that have a large enough collision box but are not movement-blocking, such as carpet that is not above a movement-blocking block, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.

Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,Template:Only but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen Template:In with a projectile, although arrows may simply bounce off, dealing no damage.[6] When teleporting due to damage, it makes 64 attempts to teleport.Template:Info needed

An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death.

Moving blocks

Endermen have the unique ability to pick up, carry, and set down certain blocks. Every tick, an enderman has a Template:Frac (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks in a completely flat area unless the flat area is made of non-full blocks such as mud or soul sand. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.[7][8] Endermen do not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities.

Endermen can pick up the following blocks: Template:Columns-list

Data packs from Java Edition can change this list by modifying the minecraft:enderman_holdable block tag.

Behavior packs from Bedrock Edition can not modify these as the list is hard-coded behind the minecraft:behavior.enderman_take_block method.

While an enderman is carrying a block, it has a Template:Frac (0.05%) chance every tick to silently[9] place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false.

Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by removing or placing blocks.

Endermen can pick up or place down blocks even when angry.

Template:IN, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:

/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}

Enderman summoned with custom block can place it, even if block is not on the allowed list. It can place any block, including technical blocks like end portal.

Sounds

Template:Edition:
Endermen use the Hostile Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Endermen have entity data associated with them that contains various properties.

Template:El: Template:Main Enderman/ED

Template:El:

See Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Video

Template:Yt

History

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The developers have stated that the belief that enderman sounds are backward distortions is just speculation.[10] Despite this, there is a loading tip in Bedrock Edition that reads out "The Enderman language is actually English in reverse."
  • Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[11]
  • Dinnerbone suggested "a haunting of endermen" as the collective noun for Endermen.[12] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
  • Template:IN, a player in spectator mode can enter an enderman's point of view (POV). This POV applies a shader to the world that inverts the colors in the world. In this POV, the End appears as an island of grayish purple cobblestone in a white sky, with white pillars. Other endermen and the ender dragon are white and have green eyes. Cobblestone also looks like end stone in this POV.
  • The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. This causes the enderman's eyes to be visible even when under the Invisibility effect.
  • The enderman teleportation sound also plays when a player teleports using an ender pearl or chorus fruit.
  • The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
  • Endermen are trying to bring about the collapse to all dimensions, as revealed in the 2019 book Minecraft Game Design.[13]
  • Notch changed the eyes of endermen from green to purple to match the portal particles.[14]

Gallery

Renders

Screenshots

Mojang images

Textures

In other media

Official artwork

Merchandise

References

Template:Reflist

External links

Navigation

Template:Navbox mobs

cs:Enderman de:Enderman es:Enderman fr:Enderman hu:Enderman it:Enderman ja:エンダーマン ko:엔더맨 lzh:終眇使 nl:Enderman pl:Enderman pt:Enderman ru:Странник Края tr:Enderman uk:Ендермен zh:末影人