Editing
Psionics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Acquiring Psionics == First, an individual must be a Latent Psychic. Without the Potential for powers, an individual can never in their life obtain psionic abilities. Each individual has an initial "D100 Roll" to generate a random amount of Potentia, which is added to their baseline. When the individual's Potentia exceeds a threshold given by Gunderaan's Second Law: '''Potentia Threshold Y = 100 * 2^(total powers).''' Once this threshold is met by an individual, they will awaken a new psionic power and the Potentia used to generate such power is "spent". Notably, the scale for Potentia thresholds is an exponential one. Your first psionic power costs 100 Potentia. The second will cost 200. The third will cost 400, the fourth will cost 800, the fifth will cost 1600. There is no upper limit to how many powers an individual may have, only an exponentially increasing time and drugs requirement. All Latent Psychics start with a baseline 4 points of Potentia, plus some random amount between 0 and 100. Some particular individuals may have a higher baseline chance. After this initial chance, individuals may increase their psionic potential by consuming large quantities of hallucinogenic drugs. When this happens, the local Glimmer also acts as a way of increasing the chances of obtaining powers. Each individual has "One Free Reroll" of their powers, so use it wisely. There is also a small chance that psionic individuals may be given a seizure from noospheric activity, which will unlock a new opportunity to gain Potentia. The amount of Potentia gained via drug consumption is given by Gunderaan's Third Law: '''Ο = (4 + 0.001Ξ¨ + random amount between 0 and 100 + Ο) * Ο''' Where Ο is the percentage chance of obtaining powers, Ξ¨ is the glimmer present during the roll, Ο is the potential bonus chance some individuals may possess, and Ο is the potential multiplier that a given hallucinogen may have. Not all hallucinogens have the same chance of granting powers. Most famously, Lotophagic Oil multiplies a user's chances of obtaining powers by 4. Some individuals may also have an innate potential multiplier, such as the station's Chaplain.
Summary:
Please note that all contributions to Spacious Station may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Spacious Station:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Dark mode
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information
Get shortened URL