Editing Hunter's Guide on How to be Robust
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One of the most important parts is knowing your matchups, limits, strengths and weaknesses. This seems pretty obvious but when you're wandering around the station you're likely not thinking about it. Keep this in your mind whenever possible. | One of the most important parts is knowing your matchups, limits, strengths and weaknesses. This seems pretty obvious but when you're wandering around the station you're likely not thinking about it. Keep this in your mind whenever possible. | ||
==Matchups== | ===Matchups=== | ||
Let's be honest, you're not winning every fight. No matter how robust you are, or how weak an enemy is, there will always be fights that are not turned in your favor. | Let's be honest, you're not winning every fight. No matter how robust you are, or how weak an enemy is, there will always be fights that are not turned in your favor. | ||
===Controlling Factors === | ====Controlling Factors ==== | ||
When fighting, there are 4 factors you should consider about a potential or current enemy: | When fighting, there are 4 factors you should consider about a potential or current enemy: | ||
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- Surroundings | - Surroundings | ||
First, '''Job'''. Job is less of a fight factor, but a controlling factor for the other ones. If your enemy can be confirmed as the captain, they'll likely have the captain's armor, laser & sword, all access ID, all access radio, and picking a fight with them could alert security. High risk, high reward. Job should be the main thing you should use to make an educated guess of what a person would and/or could have. | |||
Job is less of a fight factor, but a controlling factor for the other ones. If your enemy can be confirmed as the captain, they'll likely have the captain's armor, laser & sword, all access ID, all access radio, and picking a fight with them could alert security. High risk, high reward. Job should be the main thing you should use to make an educated guess of what a person would and/or could have. |