Health
Practicing Malpractice[edit]
Health is the system that makes your spessman vertical, except for the times they're horizontal.
One's health is determined by how much damage they have at one time. Usually, (unless there's some traits muckery going on) a human/humanoid enters critical at 100 damage, and will die after they take 200 damage.
States of Being[edit]
Here is a basic list for the health states a player can have, in case you're new, or you haven't played medical for more than 5 minutes.
Healthy[edit]
Healthy is the normal state a human is in. This state is from around 0-20 health, and should be pretty simple. In both this and the stable state, your player will regenerate slowly from Brute & Burn, and (If there is air around you to breathe) Airloss damage.
Stable[edit]
Stable is the exact same as healthy, except they no longer slowly regenerate from the basic types of damage (Brute/Burn). They can still regen Airloss damage though.
Critical[edit]
In this state, you can not interact with things around you, your vision may be limited to only close around you, and you will no longer be able to breathe. This will cause you to take Airloss damage, which you can no longer regenerate from.
Dead[edit]
When you are dead, you may become a Ghost. Your body will no longer process chemicals, you can not interact with anything, and you will slowly rot. After 5 minutes in the open, you will completely rot which prevents you from being revived using normal methods such as the defibrillator.
Damage Types[edit]
These are all the damage types, and subtypes a player can take.
Brute[edit]
This damage is caused by most guns, melee weapons, creatures, unarmed combat, etc. It is comprised of 3 subtypes, Blunt, Piercing, and Slashing. Taking Brute damage can cause you to bleed, which will cause bloodloss damage if you take enough. If you take 500 Blunt damage, your body will gib and split apart, usually causing you to become unrevivable. A body part may come off if you take sufficient slash damage (amount dependant on source).
Burn[edit]
This damage is caused by lasers, fire, and atmospherics. It is also comprised of three subtypes, those being Heat, Cold, and Caustic. Taking heat damage can stop bleeding, though it will not replenish blood. If you take 500 heat damage, your body will ash. This turns your body (or a piece of it) into a single ash item.
Asphyxiation[edit]
This damage is caused by a lack of breathable atmospherics, or bloodloss. It is comprised of two subtypes, those being Airloss, and Bloodloss. Bloodloss damage can only be taken if you lack blood, in which case you will begin taking it periodically. Airloss damage is automatically applied if you are unable to breathe.
Toxin[edit]
This damage is caused by poisons, chemicals, and the singularity. It is also comprised of three subtypes, those being Poison, and Radiation. Both of these damages can not be taken commonly. Poison damage is only taken through chems or atmospherics, and similarly only healed through those sources. Radiation damage is applied when standing too close to a radiation source, such as Uranium or Bananium.
Genetic[edit]
This damage does not have a main source. It is comprised by one subtype, that being Cellular. It can only be healed through chemicals or cryostasis healing. It is the least common damage type.